| Name | Platforms | Description |
|---|---|---|
| NVIDIA Shader Cache | NVIDIA compiled shader cache for OpenGL, DirectX, and Vulkan; rebuilt automatically per-game | |
| AMD Shader Cache | AMD compiled shader cache for DirectX, OpenGL, and Vulkan; rebuilt automatically per-game | |
| Intel Shader Cache | Intel GPU compiled shader cache; rebuilt automatically as needed | |
| Unity Shader Cache | Unity engine compiled shader cache; rebuilt when Unity projects are opened | |
| CUDA Compute Cache | CUDA JIT-compiled kernel cache; rebuilt automatically the next time CUDA apps run | |
| Metal Shader Cache | Apple Metal compiled shader cache; rebuilt automatically by the GPU driver | |
| Mesa Shader Cache | Mesa OpenGL/Vulkan compiled shader cache, including the single-file database newer Mesa releases use; rebuilt automatically per-application | |
| NVIDIA Shader Cache | NVIDIA compiled shader cache for OpenGL and Vulkan; rebuilt automatically per-game |
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